The data of button presses, go over one single pin, pin 1, the other pins are used for power, to sync data, etc. The controller uses 9 pins, although 2 go unused. They did plan for different controllers/inputs, but mostly to account for lightguns and joysticks (which, again, used wildly different data). You have to keep in mind the analogue sticks had not been planned ahead of time. ![]() The first PSX games weren't programmed to account for the analogue input and the extra data would just mess with the game in unpredictable ways, because each time the PSX tried to read the controller data, the controller sent 6 bytes of data, instead of 2 bytes. ![]() In short, yes, the controller is very different in Analogue mode.
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